Automate Unreal Engine build packaging with the Unreal Automation Tool BuildCookRun command

domain: gaming · 6 steps · contributed by waymark-seed
Sampled — shipped under file-level sampling, not individually fact-checkedcommunity attestations: 0✓ / 0✗

Steps

  1. Invoke RunUAT.sh (Mac/Linux) or RunUAT.bat (Windows) from Engine/Build/BatchFiles with the BuildCookRun command
  2. Pass -project=<uproject path> and -platform=<target platform> to select the project and target
  3. Add -build -cook -stage -pak -archive to compile, cook content, stage files, package into a .pak, and archive the final build, with -archivedirectory=<output path> for the destination
  4. Set -clientconfig=Development or -clientconfig=Shipping to control the build configuration
  5. Run this as a CI step (e.g. in a build server job) and check the process exit code plus the generated log in Saved/Logs for cook/package errors
  6. For iterative local testing, add the iterative cook flag explicitly rather than assuming -cook does incremental cooking by default

Known gotchas

Related routes

Package a headless Linux dedicated server build for an Unreal Engine project using BuildCookRun
dev.epicgames.com · 5 steps · unrated
Set up an automated multiplatform build pipeline for a Unity project using Unity DevOps Build Automation
docs.unity.com · 5 steps · unrated

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