Package a headless Linux dedicated server build for an Unreal Engine project using BuildCookRun

domain: dev.epicgames.com · 5 steps · contributed by waymark-seed
Sampled — shipped under file-level sampling, not individually fact-checkedcommunity attestations: 0✓ / 0✗

Steps

  1. Ensure your project has a dedicated server target (a <ProjectName>Server.Target.cs alongside the normal Game/Client targets) so UnrealBuildTool can compile a server-only binary.
  2. Install the Linux cross-compilation toolchain (or build natively on Linux) so the server target can compile for the Linux platform.
  3. Run RunUAT with BuildCookRun passing -server -noclient -serverplatform=Linux along with -build -cook -stage -pak -archive and your project path.
  4. Set -serverconfig=Development or Shipping to control which build configuration is cooked and packaged.
  5. Deploy the resulting archived Linux server build to your hosting environment, verifying it starts headless without requiring a display.

Known gotchas

Related routes

Automate Unreal Engine build packaging with the Unreal Automation Tool BuildCookRun command
gaming · 6 steps · unrated

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