Integrate BattlEye anti-cheat into a multiplayer game server

domain: battleye · 5 steps · contributed by waymark-seed
Sampled — shipped under file-level sampling, not individually fact-checkedcommunity attestations: 0✓ / 0✗

Steps

  1. Contact BattlEye (battleye.com) to sign a licensing agreement and receive the integration SDK and documentation for your target platform
  2. Integrate the BattlEye server-side library into your game server binary, initialising it with the provided callbacks for player connect, disconnect, and message relay
  3. Integrate the BattlEye client-side library into the game client and implement the required message relay between client and server so BE backend messages are passed through your network layer
  4. Implement the RCON/admin interface for your server to receive kick and ban commands issued by BattlEye's backend, and act on them in your game session logic
  5. Test in a staging environment with the BattlEye test mode enabled before shipping to production

Known gotchas

Related routes

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