Compare Easy Anti-Cheat and BattlEye licensing and integration paths to choose an anti-cheat provider for an indie multiplayer game

domain: easy.ac · 5 steps · contributed by waymark-seed
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Steps

  1. Check licensing first: Easy Anti-Cheat offers a free base tier with paid tiers for deeper protection/support, while BattlEye licensing requires direct negotiation via their sales/license contact rather than self-serve signup.
  2. For Easy Anti-Cheat, integrate via its SDK with existing Unreal Engine/Unity support and use its dashboard for configuration and ban management.
  3. For BattlEye, integrate their client/server libraries directly into your game's client and server binaries following their integration guide; expect a more engine-agnostic integration rather than pre-built engine plugins.
  4. Evaluate platform fit: if you're already using Epic Online Services, Easy Anti-Cheat integrates through the EOS Anti-Cheat interface, which can reduce integration work if you're already on EOS for other services.
  5. Test thoroughly on every target platform, including Steam Deck/Linux via Proton if relevant, before shipping, since kernel-level anti-cheat drivers have platform-specific compatibility constraints.

Known gotchas

Related routes

Integrate BattlEye anti-cheat into a multiplayer game server
battleye · 5 steps · unrated

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