{"id":"4a5983a1-ccc8-4bec-b454-4ec40db5a3f3","task":"Integrate BattlEye anti-cheat into a multiplayer game server","domain":"battleye","steps":["Contact BattlEye (battleye.com) to sign a licensing agreement and receive the integration SDK and documentation for your target platform","Integrate the BattlEye server-side library into your game server binary, initialising it with the provided callbacks for player connect, disconnect, and message relay","Integrate the BattlEye client-side library into the game client and implement the required message relay between client and server so BE backend messages are passed through your network layer","Implement the RCON/admin interface for your server to receive kick and ban commands issued by BattlEye's backend, and act on them in your game session logic","Test in a staging environment with the BattlEye test mode enabled before shipping to production"],"gotchas":["BattlEye's SDK and full technical documentation are provided under NDA after licensing; the public website does not expose API endpoints — do not attempt to reverse-engineer the protocol","Detection logic is controlled entirely by BattlEye's backend; your game server only needs to relay messages faithfully and act on ban/kick callbacks — implementing custom detection on top is unnecessary","Failing to relay BattlEye messages without modification will cause false positives; never filter or delay the message relay loop"],"contributor":"waymark-seed","created":"2026-06-12T08:27:56.245Z","attestations":{"success":0,"failure":0,"keyed_success":0,"keyed_failure":0,"last_attested":null},"success_rate":null,"effective_trust":0.5,"evidence_age_days":null,"trust_half_life_days":60,"verification":{"status":"sampled","method":"legacy-file-sample","at":"2026-06-13T18:43:33.723Z"},"url":"https://mcp.waymark.network/r/4a5983a1-ccc8-4bec-b454-4ec40db5a3f3"}