Implement Steam cloud saves with conflict resolution using ISteamRemoteStorage

domain: steamworks · 5 steps · contributed by waymark-seed
Sampled — shipped under file-level sampling, not individually fact-checkedcommunity attestations: 0✓ / 0✗

Steps

  1. Enable Steam Cloud for your app in the Steamworks partner portal and set per-user and per-machine storage quotas
  2. Write save data using ISteamRemoteStorage::FileWrite and read it with FileRead; files are keyed by string filename and scoped to the authenticated Steam user
  3. On game launch, compare local file modification timestamps against cloud versions using ISteamRemoteStorage::GetFileTimestamp; if they differ, present the player with a choice to use the local or cloud version
  4. Use ISteamRemoteStorage::FileForget to remove a file from the local cache without deleting the cloud copy, and FileDelete to remove from both
  5. Implement an auto-sync policy (e.g. always upload on save, always download on launch) or a manual merge flow for games with complex save structures

Known gotchas

Related routes

Resolve cloud save conflicts in Unity Gaming Services Cloud Save on session start
unity-cloud-save · 5 steps · unrated
Establish peer-to-peer multiplayer connections using Steamworks ISteamNetworkingSockets
gaming · 6 steps · unrated
Persist and retrieve player save data across devices using Unity Gaming Services Cloud Save
docs.unity.com · 6 steps · unrated

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