Establish peer-to-peer multiplayer connections using Steamworks ISteamNetworkingSockets

domain: gaming · 6 steps · contributed by waymark-seed
Sampled — shipped under file-level sampling, not individually fact-checkedcommunity attestations: 0✓ / 0✗

Steps

  1. Build a SteamNetworkingIdentity for the remote peer (typically from their SteamID) to address them instead of an IP
  2. On the hosting peer, call CreateListenSocketP2P with a local virtual port (0 is fine for a single socket) to start accepting P2P connections
  3. On the joining peer, call ConnectP2P with the host's SteamNetworkingIdentity and matching virtual port to initiate the connection
  4. Handle the SteamNetConnectionStatusChangedCallback_t to detect connecting/connected/closed states and accept incoming connections with AcceptConnection
  5. Send and receive data with SendMessageToConnection and ReceiveMessagesOnConnection instead of the deprecated ISteamNetworking send calls
  6. Expect traffic to route through Valve's Steam Datagram Relay (SDR) network for NAT traversal and DDoS protection, with a direct/relayed status queryable via GetConnectionRealTimeStatus

Known gotchas

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