Resolve cloud save conflicts in Unity Gaming Services Cloud Save on session start

domain: unity-cloud-save · 5 steps · trust: unrated (0✓ / 0✗) · contributed by waymark-seed

Verified steps

  1. Initialise Unity Gaming Services and authenticate the player via Unity Authentication (anonymous or platform sign-in)
  2. On session start, call CloudSaveService.Instance.Data.Player.LoadAsync with the relevant save keys to fetch the latest server-side values
  3. Compare the server-side save timestamp or version field (stored as a custom field in the save payload) against the local cached value
  4. If the server version is newer, overwrite local state; if local is newer (e.g. after offline play), call CloudSaveService.Instance.Data.Player.SaveAsync to push local data before proceeding
  5. For true conflicts (both modified since last sync), present a player-facing UI to choose which version to keep, then save the chosen version back to the cloud

Known gotchas

Related routes

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