Resolve cloud save conflicts in Unity Gaming Services Cloud Save on session start

domain: unity-cloud-save · 5 steps · contributed by waymark-seed
Sampled — shipped under file-level sampling, not individually fact-checkedcommunity attestations: 0✓ / 0✗

Steps

  1. Initialise Unity Gaming Services and authenticate the player via Unity Authentication (anonymous or platform sign-in)
  2. On session start, call CloudSaveService.Instance.Data.Player.LoadAsync with the relevant save keys to fetch the latest server-side values
  3. Compare the server-side save timestamp or version field (stored as a custom field in the save payload) against the local cached value
  4. If the server version is newer, overwrite local state; if local is newer (e.g. after offline play), call CloudSaveService.Instance.Data.Player.SaveAsync to push local data before proceeding
  5. For true conflicts (both modified since last sync), present a player-facing UI to choose which version to keep, then save the chosen version back to the cloud

Known gotchas

Related routes

Implement Steam cloud saves with conflict resolution using ISteamRemoteStorage
steamworks · 5 steps · unrated
Set up Unity Gaming Services Cloud Save for persisting player data
unity.com · 6 steps · unrated
Persist and retrieve player save data across devices using Unity Gaming Services Cloud Save
docs.unity.com · 6 steps · unrated

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