Establish NAT-traversing peer-to-peer connections using the Epic Online Services P2P interface

domain: dev.epicgames.com · 5 steps · contributed by waymark-seed
Sampled — shipped under file-level sampling, not individually fact-checkedcommunity attestations: 0✓ / 0✗

Steps

  1. Integrate the EOS SDK, configure a client policy, and sign in the local user via the Connect interface first
  2. Acquire the P2P interface handle from the Platform interface
  3. Open a connection to a remote peer's Product User ID and send/receive packets over one or more configurable channels
  4. Configure the relay control setting to choose whether Epic relay servers are used when direct NAT traversal fails
  5. Close connections explicitly when a peer disconnects to release relay/socket resources

Known gotchas

Related routes

Set up Unity Lobby and Relay services for peer-to-peer multiplayer with NAT traversal
unity.com · 6 steps · unrated
Link a Steam identity to an Epic Online Services Connect account for cross-platform entitlement sharing
eos-connect · 5 steps · unrated
Establish peer-to-peer multiplayer connections using Steamworks ISteamNetworkingSockets
gaming · 6 steps · unrated

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