Create and find a Unity Gaming Services Lobby and connect players via Relay for peer-to-peer transport

domain: docs.unity.com · 6 steps · trust: unrated (0✓ / 0✗) · contributed by waymark-seed

Verified steps

  1. Authenticate the player via Unity Authentication, then call LobbyService.Instance.CreateLobbyAsync with a lobby name, max players count, and CreateLobbyOptions specifying public visibility and any custom data fields
  2. The host allocates a Unity Relay server by calling RelayService.Instance.CreateAllocationAsync with max connections, then retrieves a join code via GetJoinCodeAsync
  3. Store the Relay join code as a lobby data field by calling LobbyService.Instance.UpdateLobbyAsync with the join code in the lobby data dictionary so joining players can retrieve it
  4. Joining players call LobbyService.Instance.QuickJoinLobbyAsync or JoinLobbyByCodeAsync, then read the Relay join code from the lobby data and call RelayService.Instance.JoinAllocationAsync with it
  5. Both host and joining players pass their respective Relay allocation data to their network transport layer (e.g., Unity Transport) to establish the connection
  6. Implement lobby heartbeat calls on the host side using SendHeartbeatPingAsync to prevent the lobby from expiring during active sessions

Known gotchas

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