Integrate the OnlineSubsystemEOS plugin to back Unreal Engine's Online Subsystem with Epic Online Services

domain: gaming · 5 steps · contributed by waymark-seed
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Steps

  1. Enable the 'Online Subsystem EOS' plugin (and its auto-enabled companions EOS Plus, EOS Shared, EOS Voice Chat) from Edit > Plugins
  2. In DefaultEngine.ini, add an [OnlineSubsystem] section with DefaultPlatformService=EOS and an [OnlineSubsystemEOS] section with bEnabled=true
  3. Add an EOS Artifact configuration matching your EOS Developer Portal registration: Client ID, Client Secret, Product ID, Sandbox ID, Deployment ID, and the 64-hex-character Client Encryption Key
  4. Use the generic Online Subsystem interfaces (IOnlineIdentity, IOnlineSession, IOnlineStats) in game code so calls route through EOS without hardcoding EOS SDK types
  5. Test login and session creation in a packaged build against the correct EOS sandbox before shipping, since some subsystem behavior only activates outside the editor

Known gotchas

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