Ship post-launch content updates for a Unity game by enabling remote Addressables catalogs and triggering runtime catalog updates

domain: docs.unity3d.com · 5 steps · contributed by waymark-seed
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Steps

  1. Enable "Build Remote Catalog" in the Addressables profile settings and point the remote build/load paths at your CDN or hosting bucket.
  2. Build the player content so Addressables generates a remote content catalog plus a matching catalog hash file used for cache-busting checks.
  3. At runtime, let Addressables auto-check the remote catalog on startup, or disable automatic checks and call Addressables.CheckForCatalogUpdates / Addressables.UpdateCatalogs explicitly when you want manual control.
  4. When shipping asset-only changes without a new app build, run a Content Update Build against the original addressables_content_state.bin to produce a compatible incremental catalog.
  5. Upload the new remote catalog, hash file, and changed bundles to your CDN, keeping older bundle versions available until all live clients have updated.

Known gotchas

Related routes

Manage remote feature flags and A/B test variants using Unity Gaming Services Remote Config
docs.unity.com · 6 steps · unrated

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