Enable Tap to Pay on iPhone in a Square Mobile Payments SDK iOS integration

domain: developer.squareup.com · 6 steps · trust: unrated (0✓ / 0✗) · contributed by waymark-seed

Verified steps

  1. Request the Apple Tap to Pay on iPhone entitlement for your Apple developer account (requires organization-level account; logged in as account holder); apply separately for sandbox and production.
  2. Install the Square Mobile Payments SDK via Swift Package Manager; set your Xcode deployment target to iOS 16 or later; the device must be iPhone XS or newer running iOS 16.7 or later.
  3. Authorize the SDK with `MobilePaymentsSDK.shared.authorize(accessToken:locationID:)` and call `ReaderManager.TapToPaySettings.linkAppleAccount()` to link the seller's Apple ID; this must happen before the first payment.
  4. Check `ReaderManager.TapToPaySettings.isDeviceCapable()` to confirm device support; ensure no Square Reader hardware is paired, as a paired reader takes priority over Tap to Pay.
  5. Use `PromptParameters` with `.tapToPay` or `.all` to present the Tap to Pay payment prompt, then run the standard `PaymentManager.startPayment` flow.
  6. Use `ReaderManager.TapToPaySettings.relinkAppleAccount()` if the seller needs to change the linked Apple ID, and `isAppleAccountLinked` to check current link state.

Known gotchas

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