Implement server-authoritative live ops logic using PlayFab CloudScript backed by Azure Functions

domain: playfab.com · 6 steps · contributed by waymark-seed
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Steps

  1. In Azure, create a Function App (Node.js or C#) and deploy a handler function; configure it with the PlayFab extension bundle so the context object is automatically populated with player and title info.
  2. In Game Manager under Automation > CloudScript > Functions, register the Azure Function URL and assign it a function name used for invocation.
  3. From a client, call ExecuteFunction with the registered function name and a JSON arguments object; the function receives player entity context without requiring a separate auth call.
  4. Inside the function, use the PlayFab server SDK (or direct API calls with the title secret key from environment variables) to read/write player data, grant items, or update statistics.
  5. Return a structured result object from the function; the client receives it in the FunctionResult field of the ExecuteFunction response.
  6. Set up Revision Rules in Game Manager to control which function revision is live, enabling staged rollouts of logic changes.

Known gotchas

Related routes

Integrate PlayFab CloudScript (Azure Functions) to run server-authoritative game logic
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Execute server-side game logic and award items using PlayFab CloudScript (Azure Functions mode)
learn.microsoft.com/gaming/playfab · 6 steps · unrated
Register and locally debug a PlayFab CloudScript Azure Function before wiring it into ExecuteFunction calls from clients
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