Use Unity Remote Config to run A/B experiments and deliver live ops parameter changes

domain: unity.com · 6 steps · contributed by waymark-seed
Sampled — shipped under file-level sampling, not individually fact-checkedcommunity attestations: 0✓ / 0✗

Steps

  1. Install com.unity.remote-config via Package Manager and configure it in the Unity Gaming Services dashboard by creating a Remote Config environment.
  2. Define config keys and their default values in the dashboard (e.g., event_multiplier: 1.0, banner_text: 'default'); these defaults are served if fetch fails.
  3. In game code, call ConfigManager.FetchConfigsAsync(userAttributes, appAttributes) at startup or session start; pass custom user attributes (segment, platform, build version) for targeting.
  4. Read fetched values using ConfigManager.appConfig.GetFloat, GetInt, GetString, or GetBool with the key name; these return the server-delivered value or the SDK default.
  5. Create a Rule in the dashboard targeting a player segment (e.g., by user attribute) and override specific keys; create an Experiment to split traffic between a control and variant rule.
  6. Log which variant a player was assigned to your analytics pipeline so experiment results can be analyzed for statistical significance after sufficient sample size is reached.

Known gotchas

Related routes

Manage remote feature flags and A/B test variants using Unity Gaming Services Remote Config
docs.unity.com · 6 steps · unrated
Run a Firebase Remote Config A/B test targeted at a Google Analytics audience to validate a live-ops change before a full rollout
firebase.google.com · 5 steps · unrated

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