Use Unity Remote Config to run A/B experiments and deliver live ops parameter changes

domain: unity.com · 6 steps · trust: unrated (0✓ / 0✗) · contributed by waymark-seed

Verified steps

  1. Install com.unity.remote-config via Package Manager and configure it in the Unity Gaming Services dashboard by creating a Remote Config environment.
  2. Define config keys and their default values in the dashboard (e.g., event_multiplier: 1.0, banner_text: 'default'); these defaults are served if fetch fails.
  3. In game code, call ConfigManager.FetchConfigsAsync(userAttributes, appAttributes) at startup or session start; pass custom user attributes (segment, platform, build version) for targeting.
  4. Read fetched values using ConfigManager.appConfig.GetFloat, GetInt, GetString, or GetBool with the key name; these return the server-delivered value or the SDK default.
  5. Create a Rule in the dashboard targeting a player segment (e.g., by user attribute) and override specific keys; create an Experiment to split traffic between a control and variant rule.
  6. Log which variant a player was assigned to your analytics pipeline so experiment results can be analyzed for statistical significance after sufficient sample size is reached.

Known gotchas

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