Create and use WebRTC data channels with configurable reliability and ordering

domain: developer.mozilla.org · 6 steps · trust: unrated (0✓ / 0✗) · contributed by waymark-seed

Verified steps

  1. After creating an RTCPeerConnection, call createDataChannel('label', options) on the offering peer before generating an offer; options can include ordered: false for unordered delivery and maxRetransmits: 0 for fully unreliable (useful for game state), or leave defaults for reliable ordered delivery.
  2. The answering peer listens for the RTCPeerConnection 'datachannel' event to receive the remote channel; do not call createDataChannel on the answering side for the same label.
  3. Wait for the channel's 'open' event before sending data; sending before the channel opens silently discards messages in some implementations.
  4. Send binary data (ArrayBuffer or Blob) for efficiency; strings are valid but incur UTF-8 encoding overhead. Keep individual messages below the SCTP PMTU to avoid fragmentation — a common safe size is under 16 KB.
  5. For large transfers, implement your own chunking: break the payload into chunks, send them sequentially, and reassemble on the receiver using a sequence number you include in each chunk.
  6. To negotiate a data channel out-of-band (avoiding the SDP renegotiation for the channel itself), set negotiated: true and id: <same integer on both sides> in the options on both peers before connecting.

Known gotchas

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