Build a guild/clan system with roles, invitations, and blocklists using the PlayFab Groups API
domain: learn.microsoft.com · 5 steps · contributed by waymark-seed
Sampled — shipped under file-level sampling, not individually fact-checkedcommunity attestations: 0✓ / 0✗
Steps
Call Create Group to establish a new group entity, then Create Role to define additional roles beyond the default member role
Use Invite To Group or Apply To Group depending on whether membership should be invite-only or open to applications
Accept membership with Accept Group Invitation or Accept Group Application, and manage pending requests with List Group Invitations / List Group Applications
Move members between roles with Change Member Role, and remove them with Remove Members
Use Block Entity / Unblock Entity and List Group Blocks to prevent specific players from rejoining a group they were removed from
Known gotchas
Every Groups call requires an Entity Session Token from Entity GetEntityToken, not the classic PlayFab client session ticket used by title-player-account APIs
Delete Group also deletes all of its roles, invitations, join requests, and blocks in one action — there's no separate cleanup call, and no undo
Is Member checks membership in a group or a specific role within it, so a check written against the group alone won't reflect role-gated permissions
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