Integrate GOG Galaxy SDK statistics, achievements, leaderboards, and lobby matchmaking into a PC game

domain: docs.gog.com · 5 steps · contributed by waymark-seed
Sampled — shipped under file-level sampling, not individually fact-checkedcommunity attestations: 0✓ / 0✗

Steps

  1. Request a Client ID/Client Secret pair from GOG for the game and pass them to IGalaxy's Init() call
  2. Call ProcessData() every frame so the Galaxy Peer can process its input/output streams and fire listener callbacks
  3. Sign the user in via one of IUser's SignIn...() methods, then confirm backend connectivity with IUser::IsLoggedOn() before relying on online features
  4. Retrieve and update stats/achievements with IStats::RequestUserStatsAndAchievements() and IStats::StoreStatsAndAchievements()
  5. Use IMatchmaking to filter, list, create, and join lobbies, and INetworking::SendP2PPacket() to exchange gameplay data with peers in the same lobby

Known gotchas

Related routes

Sync player stats and achievements using the GOG Galaxy SDK IStats interface
docs.gog.com · 5 steps · unrated
Implement leaderboards and achievements for an iOS game using Apple GameKit
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Implement global leaderboards using the Steamworks ISteamUserStats leaderboard API
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