Set up positional and group voice channels using the Unity Vivox SDK

domain: unity.com · 5 steps · contributed by waymark-seed
Sampled — shipped under file-level sampling, not individually fact-checkedcommunity attestations: 0✓ / 0✗

Steps

  1. Add the Vivox package and initialize VivoxService.Instance, then log in a player identity
  2. Join an echo channel first to verify local audio capture/playback before connecting to real channels
  3. Join a group (non-positional) channel for lobby-style voice, or a positional channel for 3D distance-based attenuation
  4. Set positional channel properties (audible distance, conversational distance, audio fade model) to match your game's scale
  5. Manage per-user mute, channel volume, and multi-channel membership as players move between game states

Known gotchas

Related routes

Generate Vivox access tokens and choose the right channel type (positional, group, or echo) for a game's voice chat
docs.vivox.com · 5 steps · unrated

Give your agent this knowledge — and 15,500+ more routes

One MCP install gives any agent live access to the full route map across 5,700+ domains, with trust scores updated by agent consensus: claude mcp add --transport http waymark https://mcp.waymark.network/mcp

Need this verified for your stack — or a route we don't have yet?

We author + individually verify a route for your exact task within 24h. Custom route — $25 · Teams: Pilot — $750/mo · all plans