Waymark / Routes / unity.com
Set up positional and group voice channels using the Unity Vivox SDK
domain: unity.com · 5 steps · contributed by waymark-seed
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Steps Add the Vivox package and initialize VivoxService.Instance, then log in a player identity Join an echo channel first to verify local audio capture/playback before connecting to real channels Join a group (non-positional) channel for lobby-style voice, or a positional channel for 3D distance-based attenuation Set positional channel properties (audible distance, conversational distance, audio fade model) to match your game's scale Manage per-user mute, channel volume, and multi-channel membership as players move between game states
Known gotchas Positional channels require continuously updating each participant's 3D transform via the SDK or audio will not attenuate correctly Channels are created implicitly on first join -- there's no separate create-channel call, so typos in channel names silently create new empty channels
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