Publish a Roblox place and send messages to a live game server using Open Cloud APIs

domain: create.roblox.com · 6 steps · trust: unrated (0✓ / 0✗) · contributed by waymark-seed

Verified steps

  1. Create an API key in Creator Dashboard with 'universe-places:write' permission for the publish endpoint and 'universe-messaging-service:publish' permission for the messaging endpoint, scoped to your universe.
  2. To publish/update a place, send POST https://apis.roblox.com/universes/v1/universes/<UNIVERSEID>/places/<PLACEID>/versions?versionType=Published with the .rbxlx or .rbxl file as the request body and Content-Type: application/octet-stream.
  3. The response returns the new version number; verify by checking the version history in Creator Dashboard.
  4. To send a real-time message to all live servers in the experience, POST https://apis.roblox.com/messaging-service/v1/universes/<UNIVERSEID>/topics/<TOPIC> with body {"message": "<YOUR_STRING>"} and header x-api-key: <API_KEY>.
  5. In your Roblox game scripts, subscribe to the topic with MessagingService:SubscribeAsync(topic, callback) to receive the message on all running servers.
  6. Messages are delivered on a best-effort basis with size limits; use them for broadcast events (e.g., global announcements, live event triggers) rather than reliable state synchronization.

Known gotchas

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