Design a cross-progression account-linking strategy (required vs optional) for PlayFab Game Saves across Steam and Xbox

domain: learn.microsoft.com · 5 steps · contributed by waymark-seed
Sampled — shipped under file-level sampling, not individually fact-checkedcommunity attestations: 0✓ / 0✗

Steps

  1. Choose a primary linking identity available on every platform the game ships on and supported by a PlayFab login call, such as LoginWithXbox or LoginWithOpenIdConnect
  2. Decide between Strategy 1 (require primary-identity linking before any play) and Strategy 2 (allow platform-only play with optional, encouraged linking)
  3. Under Strategy 1, gate a platform LocalUserHandle login behind a successful primary-identity sign-in, then link the platform account to the resulting entity
  4. Under Strategy 2, let the platform-native login create an account immediately, but prompt for primary-identity linking non-blockingly and route into a reconciliation flow if the primary identity already has separate progress
  5. Handle the two distinct link-conflict errors explicitly: E_PF_LINKED_ACCOUNT_ALREADY_CLAIMED (the platform account is linked elsewhere) versus E_PF_ACCOUNT_ALREADY_LINKED (the entity already has a different platform account linked)

Known gotchas

Related routes

Link a player's Xbox, PlayStation Network, and Steam accounts to a single PlayFab account with the Client API
api.playfab.com · 5 steps · unrated
Persist and retrieve player progression data using Unity Cloud Save and grant virtual currency with Unity Economy
unity.com · 6 steps · unrated

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