Scan player-uploaded UGC assets for IP and copyright violations before publishing

domain: create.roblox.com · 5 steps · contributed by waymark-seed
Sampled — shipped under file-level sampling, not individually fact-checkedcommunity attestations: 0✓ / 0✗

Steps

  1. Before accepting a UGC asset upload, run automated hash-based fingerprint checks against known infringing asset databases using a third-party tool or internal blocklist
  2. For image assets, send the file to a visual recognition API (such as Azure Content Safety image analysis or a perceptual hash service) to detect well-known trademarked logos and characters
  3. For audio assets (e.g., in-game music), integrate an audio fingerprinting service to detect copyrighted tracks before the file is stored or published
  4. Implement a human review stage for assets that trigger moderate-confidence flags; only auto-reject assets with high-confidence matches to known infringing content
  5. Log all scan decisions with asset IDs, scan timestamps, and match details to support DMCA takedown response and appeals processes

Known gotchas

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