Integrate Discord Rich Presence into a game to show play state in user profiles

domain: discord.com · 6 steps · trust: unrated (0✓ / 0✗) · contributed by waymark-seed

Verified steps

  1. Create an application at discord.com/developers/applications and note the Application ID (also called Client ID); upload assets (images) under Rich Presence > Art Assets — asset keys are used in presence payloads.
  2. Add the Discord GameSDK or a supported community wrapper to your game; initialize it with Discord.Create(applicationId, Discord.CreateFlags.Default).
  3. Obtain an ActivityManager via discord.GetActivityManager() and construct an Activity struct with State (what the player is doing), Details (secondary info), party size, and image keys matching your uploaded assets.
  4. Call activityManager.UpdateActivity(activity, callback) to set the presence; call discord.RunCallbacks() on your game loop to process SDK events.
  5. Update the activity whenever game state changes (e.g., in a lobby vs. in a match, current map, party size) — Discord throttles updates to avoid spam, so batch changes where possible.
  6. For join/spectate buttons, implement activityManager.OnActivityJoinRequest and activityManager.OnActivityJoin to handle incoming requests and pass join secrets to your matchmaking.

Known gotchas

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