Integrate Unity Gaming Services Economy to manage virtual currency balances and catalog purchases

domain: docs.unity.com · 6 steps · trust: unrated (0✓ / 0✗) · contributed by waymark-seed

Verified steps

  1. Initialize the Unity Gaming Services SDK (UnityServices.InitializeAsync) and authenticate the player via the Authentication service to obtain a player ID and session token
  2. Call EconomyService.Instance.Configuration.SyncConfigurationAsync to fetch the latest published Economy configuration (currencies, inventory items, virtual purchases) from the dashboard
  3. Use PlayerBalances.GetBalancesAsync to retrieve the player's current virtual currency balances
  4. To make a virtual purchase (spend currency for an inventory item), call PlayerPurchases.MakeVirtualPurchaseAsync with the purchase resource ID defined in the Economy dashboard
  5. After purchase, call PlayerInventory.GetInventoryAsync to confirm the new item appears in the player's inventory
  6. Handle EconomyException errors, particularly insufficient-funds and configuration-not-found, to surface meaningful messages to the player

Known gotchas

Related routes

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