Authenticate a Steam user on a game backend using session tickets and ISteamUserAuth

domain: steamworks · 5 steps · trust: unrated (0✓ / 0✗) · contributed by waymark-seed

Verified steps

  1. In the game client, call ISteamUser::GetAuthTicketForWebApi (passing the identity string of your backend) to generate an auth ticket, then hex-encode it and send it to your server
  2. From your secure server, GET https://partner.steam-api.com/ISteamUserAuth/AuthenticateUserTicket/v1/ passing the appid, key (publisher API key), and ticket parameters
  3. Parse the response to obtain the SteamID (64-bit) and verify ownersteamid if you need to confirm the licence owner vs. the player
  4. Cache the validated SteamID for the session duration; re-validate if the session is long-lived
  5. Cancel the auth ticket on the client when the session ends via ISteamUser::CancelAuthTicket

Known gotchas

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