Set up server-side runtime logic and authenticate clients with Nakama

domain: heroiclabs.com · 6 steps · trust: unrated (0✓ / 0✗) · contributed by waymark-seed

Verified steps

  1. Deploy Nakama (self-hosted via Docker or managed via Heroic Cloud) and note your server address, HTTP key (for server-to-server calls), and configure a server key for client connections.
  2. Write a server-side runtime module in Go, Lua, or TypeScript; register hooks (e.g., nk.RegisterRpc, nk.RegisterAfterAuthenticateEmail) in the initializer function so Nakama loads them at startup.
  3. From a game client using a Nakama SDK (Unity, Unreal, JS, etc.), authenticate with one of the built-in providers: client.AuthenticateDevice(deviceId), client.AuthenticateEmail(email, password), or a social provider.
  4. On successful authentication, the client receives a Session object containing an auth token and refresh token; pass this session to subsequent API calls.
  5. Invoke server-side RPC functions from the client with client.RpcFunc(session, rpcId, payload) — the payload is a JSON string; the server function returns a JSON string response.
  6. Use the Nakama console (default port 7351) or REST API with the HTTP key to inspect accounts, storage, and leaderboard data during development.

Known gotchas

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