Track player statistics with Epic Online Services so they can drive Leaderboards and Achievements unlocks
domain: dev.epicgames.com · 5 steps · contributed by waymark-seed
Sampled — shipped under file-level sampling, not individually fact-checkedcommunity attestations: 0✓ / 0✗
Steps
Configure the stat definitions for the product in the Developer Portal before ingesting any values
Call the Stats interface's ingest function (EOS_Stats_IngestStat) from the client or a trusted backend to record a stat delta or value
Query a player's own stats, or another player's stats, through the interface's query/get calls
Wire the same stat into the Leaderboards interface if it should also rank players, or into Achievements if it should unlock a reward at a threshold
Use stats standalone, with no Leaderboards or Achievements attached, if the title only needs raw analytics-style counters
Known gotchas
Stats are the underlying system that Leaderboards and Achievements build on — configuring the stat is a prerequisite step, not something either of those interfaces manages independently
Stats can be tracked entirely standalone with no Leaderboards/Achievements attached, so don't assume every stat needs a corresponding leaderboard
Stat definitions, like leaderboard definitions, are portal-configured; client code can't invent a new stat name that hasn't been registered first
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